Game. devileye#

Methods#

(static) choose() → {void}#

Chooses effect of Devil Eye

Returns:
Type: 
void

(static) click() → {void}#

Clicks on Devil Eye

Returns:
Type: 
void

(static) reset() → {void}#

Resets the Devil Eye

Returns:
Type: 
void

(static) spawn() → {void}#

Spawns the Devil Eye

Returns:
Type: 
void

(static) update() → {void}#

Updates the Devil Eye

Returns:
Type: 
void